I hope that gets addressed in an update, because It seems like a simple variable change.

Yea I know it deals with the origin, because im using little soldiers and round shaped entities, meaning they dont stretch in one plane too long. Do you think if i used a distance code to calculate the distance between the camera and the entity to change models? Would this get laggy if i had about 200 units calculating distances?

As for testing the performance the only thing I know how to do is just press "D" to see the frame rate hiccup when mass high poly units are in the FOV. Is there a more detailed way I can see how the system is doing?