I think you are counting quads, not tris. (leg = 8 x 10 x 2 = 160) x 2 = 320. Arms are about the same and the torso is about the same as one arm. Not sure if lightwave handles it's polygon counts the same way as Maya - but it looks as though it might. Still should be OK on your polygon budget though. You have plenty of room to work with.


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