Thanks Bubaje, I'm thinking of knocking some of the legs off, but I'm holding off on doing so in case I find I need them later on for animating or something (haven't quite worked out how weighting and rigging works, yet). You'll see that there are area where I really need more polygons at the back of the hair and behind the slits in the dress. I haven't pur the gun holster on her leg yet either.

I didn't make life easy on myself for a first model. Can anyone tell me if if is olay to go around and optimise it after it is skinned and animated?