Yes, I know the weighting could be a lot better, but I ran out of time, and in the end I just had to get something in by the deadline. Another week and I could have re-done the weights and probably animated the long dress, too. This is my first time to make a model, and I had no idea how involved it all was.

As for the texturing, to be honest I don't like painted on shading all that much, and tried to minimise it. It looks too contrived to me, though I understand it is necessary given the shading limitations of the engine. The face is highlighted, and although it may not be very obvious in the screen shots (the level is at full-bright) there is some shading on the dress too. Of course, I'm sure the texture could have been done a lot better, and I'm going to have to hone my Photoshop skills and hit a few more tutorials on game model skinning.


EDIT> Oh, and it finshed on a little less than 2,300 tris I think.

Last edited by A.Russell; 12/01/03 15:35.