thanks ill look at both areas for the tutorials... i may adjust her waist was thinking about it earlier.

reson why i split her joints was not only for the animating but because my projects an rpg game it will allow me to work with visible armor pieces easier by vec to vertex attaching arm and leg pieces torso and head, vs making the arms model and having to animate it to the model. ( like what george did in his inventory artical in one of his AUM's)

now if i can make a male model using this female with only some minor adjustments ( namely chest and hair) i won't need much doubling up on armor part models either ( should beable to get away with just differnt chest pieces while the rest should be reusuable male or female)