Im obviously being a little slow...

I understand how the effect is achieved now but still do not get how to implement it. Looked through A6 manuals for shader info without success...lol I know I am being a real newbie here...

btw: I copied pasted code from example you quoted and got some...interesting script errors and nothing more..lol I am sure that is becuase I have messed something up.....I am not using template_6 files....as template files have been modified as they did not suit game....also I like to learn things from the ground up to get a better understanding of what I am doing....

Anyway I am getting off the subject....

Is this effect possible due to the Material.wdl or is this a DirectX shader thing? Or infact both? If there is a tut on the basics could you point me @ it...

Again thankyou for your patience and all your help.



Last edited by indiGLOW; 10/21/03 08:31.

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