achaziel: Thanks Yeah - going into this specular issue at the final stages

With a resolution of 1024x768/16 bit depth and all shader effects on my system it's 72 the most and 52 the least in some places.

Things are fast right now - but this will change when I implement more objects with complex textures and geometry.

Last edited by Tristan3D; 12/04/07 21:22.