Thanks
Taking that into account
This is the next Model I gonna implement into the Scene:
(rendered with 3ds max)
It's a hell of a work choosing apropriate source textures; changing them; repainting them; uv unwrap the model and then preparing it for WED - but I think it's worh the hard work (It's one object. Even it's a somehow simple model it has 1200 tris - I chamfered all the edges in a reasonable manner to get a better look overall which pushed up the polycount a bit).