Very impressive screenshots, IMHO. Most things have already been said about them, but just one thought regarding the number of polys.

Although it's just an experiment, have you tried working with LOD versions of your models ? I'm just wondering what a tool like Polygon Cruncher would be able to do in terms of reducing polycount (for different LODs).

Cheers,
Andreas


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GameCore / Unity / UDK
Lightwave 9.6 / Blender / Fragmotion / ZBrush 3.5
TextureMaker / PSP-X