A very small update:



Someone in here asked for a candlelight (I don't remember who had asked for)?

The Candle has been rendered with Subsurfacescattering in 3ds max - then texture baked (render to texture) and then I have used the Ambient Value + Specular to get this fake SSS Shading within our Level. I am quiet satisfied with the result

Last edited by Tristan3D; 12/16/07 12:19.