It was usually on 60, but when everyone pathfinded it dropped down to 23 the most


But even 23fps is fine, but apparently the pathfinding does a hell of a lot of stuff in one frame, and the game becomes choppy. That means something is wrong, cause if you're using pure A*, you could be calculating paths in 1000x1000 grids and still not get any 'chopping'. In fact you could well be doing 10-20 simutaneous A*s in one frame and not have a frame-drop, cause you're not using any c-traces, just passable/not passable tiles. So check that out

I do like the overall feel and love the 2d graphics. I'd change that resolution though; look how cool the screenshot i posted looks, the people are cuter and the graphics don't look pixelated any more. Also, you'll be able to see much more of the overall village, which is what you'd want in a GA expiriment 800x600, maybe even 1024x768..

For the effect, i could care less

keep it up,
Aris


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