Got the windows working

@ Larry

I have done it an other way:
I have three layers:
Groundlayer
Middlelayer
Highlayer

each one has a size of 400*400 (map size)
the A* just looks in the middlelayer array and checks
if(Middlelayer[posx+posy*world_size_x]==0)

if this condition is true the bot can walk to this position
With this three arrays i can create different objects on different grounds.

I create the maps via functions and don't have an editor i just use a function like
create_house(pox,posy)

For rendering i have an array with the size view_tiles_row*view_rows
and copy every frame the right values in it.


Formally known as Omega
Avatar randomness by Quadraxas & Blade
http://omegapuppeteer.mybrute.com