See below for latest iteration...it'll be the last since I've taken it as far as I can.

Quote:

In regards to the method above, don't forget using bones for more rigid bodies (the lantern in your physics example). It would require a bit more code, but should provide a nice effect.






The lantern is a map entity so it wouldn't have any bones anyway. I was going to have to figure out how to apply this "hack" to the physics force instructions....it would just involve doing some comparisons with values and if certain conditions were met then it does something.


My User Contributions master list - my initial post links are down but scroll down page to find list to active links