Currently without some pretty major changes to the way the code handles the trees (or other objects), or the 3DGS model format - it will not work straight away.

The biggest problem which I am running across is storing a relative value for the vertex movement based on a constraint which is determined by it's distance from the ground. While it is not impossible to have the vertex positions stored in an array and assign values like the weighting system used in that code, it seems to be a bit more difficult then what I initially anticipated.

As soon as I finish up a couple other projects I am working on, I'm going to see about rewriting the handling procedures to see if I can't get something to work a bit better. The code for generating the force (wind) itself seems to work fine when implemented in a level though.


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