Heh yes, everything in moderation I guess what I am most excited about is teh possibility to put in random grass clumps that "wave" in the wind. These clumps would all be client side generated and the wind process would jsut be client side fluff. It oculd be turned off or on to boost performance or reality and would really add a touch of eye candy to my somewhat bland attempts at level creation.

My current screenshots for the game are pretty old now. I'm working the first "zone" which I am using in the video trailer next month. I've got some actual 3D modeled grass MDLs that I would love to try this with. I'm buried knee deep in an inventory re-write at the moment so I really can't attack this at the moment.

Still, you guys are really making some great strides in tapping the potential of the 3DGS engine. I'll stay tuned =)

Mark



Mark McFear Aakrana: The Forgotten Lands "It's your world now!"