no, there is no function like wait() but i think c# supports coroutines so you could implement a gamestudio like scheduler quite easily yourself.

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well, i'm a bit prejudiced against xna because it binds me to directX and c#.


this concerns me a bit aswell. in general i like the idea of c# and xna but actually my plan was to more and more reduce my microsoft dependencies and not to intensify them. also the xbox360 compatibility isn't that great if the games only run for members of the ($100 per year) creators club.

there is the monoxna project but who knows when or if it will become production ready.

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Ok, Do you want to see some colision, don't you? rsrsss


i know that it is possible but i was more interested in how hard it is to do. did you add a good collision detection system to your engine already?