Quote:


And if you want latest features, customize engine for the features you need ,
yes XNA is the way but you'll have to...





This is the point in my opinion
XNA is just a simplified version of Managed direct x which is just a simplified version of direct x

So at the end of the day, the question is :

Game engine or direct x (or opengl) ?

In this forum most of the people are on the engine side, I suppose, but on GameDev , for example, it is the other way round

I dont want to suppose that all of them are fanatic nerds

So again, what's the reason for using XNA ?

I must confess that I have never had a reasonable answer from API supporters, apart a generic ...flexibility
This is the reason why I asked for some concrete example in my previous post

Not to mention that many engine allow the access to direct x and open gl thus you can add by yourself " the latest and customized " features, without coding the "the oldest and standard " features from the scratch

I dont even take into the consideration the possibility to develop a game engine better than a commercial one

Obviusly , in this market there are also not so serious people but honestly I dont think that an amateur can do something better than experienced companies

Last edited by AlbertoT; 12/21/07 23:09.