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And if you want latest features, customize engine for the features you need ,
yes XNA is the way but you'll have to...
This is the point in my opinion
XNA is just a simplified version of Managed direct x which is just a simplified version of direct x
So at the end of the day, the question is :
Game engine or direct x (or opengl) ?
In this forum most of the people are on the engine side, I suppose, but on GameDev , for example, it is the other way round
I dont want to suppose that all of them are fanatic nerds
So again, what's the reason for using XNA ?
I must confess that I have never had a reasonable answer from API supporters, apart a generic ...flexibility
This is the reason why I asked for some concrete example in my previous post
Not to mention that many engine allow the access to direct x and open gl thus you can add by yourself " the latest and customized " features, without coding the "the oldest and standard " features from the scratch
I dont even take into the consideration the possibility to develop a game engine better than a commercial one
Obviusly , in this market there are also not so serious people but honestly I dont think that an amateur can do something better than experienced companies
Last edited by AlbertoT; 12/21/07 23:09.