Sorry for being a newb but, would someone be so kind as to give me an assist on this code here. This is my first venture into actually trying to use materials and shaders and I'm not having much luck.

How exactly are the three skins supposed to be set up? Right now I have a terrain 512x512 heightmap with the skins set up like this:

1) 256x256 tiling texture
2) 256x256 tiling texture
3) 512x512 32bit TGA with alpha channel

I think that's right but who knows. I put the material in its own WDL and included it. I placed the action after main in my level script. When I run the level all I get is effect unsupported by hardware and then the terrain with the first skin.

I have a GeForce3 Ti 200 using 52.16 Detonator. This should be able to handle this right?

Anyway, thanks for listening to my newb struggles .