thanks for thr contribution.....

I've read your readme file and dont understand why you want the user to manually type in every adjacent node for each node, just so you can have those few choice nodes to see each other as your stair example. So to make it easy for those few node connections such as jumping, you choose to make the whole network to be created manualy?!

This sounds incredibly time consuming, and a pain to readjust node positions later if you make a level change.

What you should do is start out the level with c_traces like george's AUM example, but include a manual node to node connection where the user can manually type in which nodes he wants to see each other or be part of the same path.


You're not as unique as you think you are, try again.