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This hasn't been an overnight transformation of my skills it's been hard work for several years.
My advice to anyone new to using gamestudio, if you post your work on this forum it will be criticised and there's nothing you can do about it. If your first project is the worst looking in the entire world then you have achieved and created something. There are two outlooks on one's work that I tend to see crop up, one is a blind sense of achievement, it's when some people really believe that the 'bad' work they've produced is God's gift to mankind, and the other is when you post your work and your first feedback is negative it's easy to feel like giving up, thinking that what you've achieved is worth the crits given to it.

In one breath you don't want to blindly believe that your work is great and really isn't, it really shows when someone believes that. On the other hand don't get down about the crits and what your work fails to be. It's about comparing your work, when you compare your first game project to commercial products out there it simply doesn't meet the standard. You got to realise that gaining the skills and experience to produce the level of quality you see in commercial games takes alot of time, frustration and hard work. Everytime you work on something new don't look at what it fails to be but look at what you've achieved and learnt, because as long as you keep trying and keep learning you will keep getting better and better and that is the path to success. You have to believe in yourself because it is highly unlikely the people around you will.




Great effort with excellent advice.I love it all David and thank you for sharing.


Good lighting doesn't just happen,it's designed.