Hello this is my first real shader I have implemented. It works great, but I think I'm doing something wrong with the alphachannel or just the image format. All my textures I use with it have discolored lines through them--besides that they look fine. I've tried using PSP and Photoshop--24 bit and 32 bit TGAs. Both formats have that distortion on the end. All 3 of my entSkins are 256x256. I have not modified the code at all. Has anyone ever ran into this?

M3PHiSTO


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