yah.... I just looked at the shader and realized that it needed to be different. I must have been expirimenting then, or somehow got the wrong build available.

So..... make the changes to the code like this:
Getting rid of the stupid "point" values.

magFilter[3]=linear;
minFilter[3]=linear;
mipFilter[3]=linear;


Blending should happen better then. And anything you do with brushes or blurs or whatever in your photoeditor will be icing on the cake.

Sorry...
E