Not all wargames need sophisticated pathfinding. In RTS, you do need great pathfinidng since it's a dynamic, constantly changing environment. In Non-RT Strategy games (like the BattleIsle series), since they are turn based, you need no or a trivial amount of pathfinding.

This just proves your point, MK, that this is a not well defined contest. Having said that, I applaud ANY effort by the 3DGS community to start a Wargame community...it's full of potential and grossly underused and if an ill defined contest is the way to generate interest, then more power to ya!!