right now streaming ogg in gamestudio requires the need of the direct show ogg filter. wich is freeware and can be supplied with your finished game.

however, there are 2 major problems with this filter:

1) a lot of users dislike installing secondary "driver like" software on their computer for a couple of reasons (malware, viruses, bad driver fears...)
2) the filter does not install properly on windows vista!

as a result i would say as a rough estimate, 40% of people installing your game either have no music at all, or dont install and play the game!
this cant be stressed enough, it really is the case, they dont have time to read the explaination wich explains what it does and dont want to install anything apart from the game they just downloaded.
even if they play the game they think 'oh it has no music, how buggy is it?' or if they crash from the installation on vista, they are biased negatively.

purchasing an expensive library wich costs more than the gamestudio engine is no choice imho. also using other sound formats is no real choice...

so is there any possibility that this 'problem' can be solved in the future?

i know for a big company this is no 'problem' as they can easy afford the .dll sollutions FMOD or BASS but the small indie developer can not thus is suffering from this problem.

sign this if you agree or point out possible sollutions. thanks! and have a nice christmas eve!

Last edited by ulf; 12/23/07 11:38.