Thanks you two for the hints
I will be quite slow with updates on these in the next time. Because of the compatibility problems with a higher shadowquality, I plan to realise the shadows completely with a dll. But my nearly not existing knowledge about c++ and directx will slow this down a lot But this is a good possibility to learn it, although it is probably not the easiest goal . This means that I will have to read a lot of tutorials which slows me down a lot^^. But I am progressing It would also allow the shadows to be used with each 3dgs version which uses dx 9 (6.30.1 and above) and with each edition (standart/extra/comm/pro).

Would you be interested in me uploading this Project with the scripting? But I won´t write any instructions and it is not THAT easy to use at the moment and far not perfect.
Just let me know if you are interested in me uploading it or not

Slin