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and i doubt that they had the technique to make metal round like that. it's just swords always have hard edge handles in reality




You made a very typical assumption and I understand where you're coming from. Way back swords were not so smooth... but...

It is a fantasy game.

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can we see some wireframe renders?
It looks like the handle is waaaaay too high poly (or maybe even nurbs?).



Well I do understand how important poly count is in game development. I have worked with 3DGS a long time now... and know the difference between it and Blender.

This actual render is for the title menu background... It is not the actual in-game model. Although, the sword itself is a key object in the game.


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