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Pixel instructions on bitmap tiles.



That would work well, although, I'm not sure how I would handle collision between that and 3d or even 2d objects.

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I just had a similar (or the same?) idea as ready's friend had:

you have one huge block. floating above it, there's a terrain, that is straight. when moving forward or shooting, you move the affected vertecies back behind the block, so that the block's visible at these places...

?

Micha




I think you and ready's friend have very good ideas. I like this one alot. Except for one problem being that you can't, at least the last time I checked, tilt a terrian so that it's on it's side. but, on the other hand I could probably creat a terrain that is very verticle, like 89ish degrees upward. Hmm, what do you guys think? In the mean time I'll try this.


-Johnny Thrash