I'd like to pre-calculate the constant coefficients for a 4x3 matrix in C-Script, and transfer these values to a vertex shader script. Reading the release notes, it looks like I can just do this using Material skills 1..4, 5..8, and entity skills 41..44. Is this the only way of achieving my objective, or have I misread the release notes?

If possible, I'd like to have the flexibility of adding additional precalculated constant values in order to minimise the amount of calculation carried out within the shader script itself.


Ed