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That sounds good in theory, but wait til you are showing your demo at a development event or publisher-developer event, when a producer shows interest and asks more about it, you say you made it in Gamestudio.. watch their faces drop and hear that awkward reluctance, you will feel different.

When/if it happens to you, you'll understand.

I expect 5 more replies to this with "FOCUS ON YOUR GAME!" "PRODUCERS DON'T CARE!" and "Obviously your work isn't good enough and you are using this as an excuse!". That all sounds good superficially, but when you get that frown of disapproval, you will know what I am talking about.

There is no escaping the bias against gamestudio. Sorry.

This is why, at least Pro, needs rebranding to get away from "Authoring games has never been easier!" Authoring suggests "no programming" which is far away from the truth of Gamestudio development.




I understand where your comming from. some of us do it for a hobby
develop a game here and there and stay away from the big developing companies as we are happy with just the few extra dollars.

While others want to take it further and go the whole hog.
Get there product published by some major company EA,Sierra etc.
So they don't want to be branded as a person who can't "develop a game without using point and click".

As far as that's concerned, I for one can do without the headaches
of companies being more demanding of a more dazzleing wow look at that
for the next project, The extra paperwork of doing taxes and all the other blah blah blah. Been there done that in a sort of fashion.

I used to own a hardware and software business, You wouldn't believe the amount of crap you have to go threw when you get involed
with major software distributors.

Anyway all I am trying to say is that it looks like a 50/50 split
as to who thinks it's neccessary and who doesn't.

Users who want to go far, want the options.
Users who aren't all that concerned about mega bucks are happy with
the way things are. Am I right


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