Quote:

Same problem. Different Engine.




Although that's true, it's also a tad easier to throw around some names of successful Torque-engine based games I think... so perhaps the PR issue isn't a big problem there?

Personally I think people shouldn't advertise their games by saying with which engine it's made anyways, because it's secondary information... If it's the Unreal Engine 3, sure go ahead and tell them, but if it's anything but the Unreal Engine 3, simply be careful what you say regardless of how good the engine you're using really is or what features you are using.

If you're talking to a publisher it has to be just about the last thing you will tell them, unless they insist on some more info on what technology you're using. I would never insist on not telling them the name of the engine I use of course, but a better way is just to show the game in action instead of letting a publisher decide based on their bias towards a name.

Still, perhaps the little experience I have with all this isn't representative,

Cheers


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