Quote:

So maybe that sounds good to create a new a edition call Gamestudio Dummy edition.




I thought Larry (Aris) is working on the Dummy edition?

But yes, I agree completely. Gamestudio is a good starting point for game-developing, learning how it all works together. And since it is the Dummy-tool of the marktet it attracts most of the newcomers. This is a bigger market than experienced users and thus Gamestudio is a better success than an advanced comprehensive but powerful indie tool like C4, S2, Lawmaker or whatever.

But competition jumps on this waggon as well. Unity3d and Gamecore (formerly Beyond Virtual) try to achieve the same with tons of good templates, complete tool-set and even commercial tutorials with personal tutors.

It is getting hot there and so it is also important to leave a good impression afterwards. So if a newcomer really worked into the software then he will spread information about experiences and impressions. He will tell about the power of the product and he will simply compare it to commercial games he played in his life.

So it comes to the point to deliver both: ease of use and power. The resulting game projects or professional demos play a very important role there, not only scripting, no - the entire product including lighting, speed, animation, sound - just the result that finds its way through the screen and the speaker of the machines involved.

This all will make the reputation of Gamestudio. It can change something. IntenseX could change something, the upcoming fbx level-importer can change something. A second uv-set with simple handling of light-maps will do so. A professional game-demo can change the impression.

Changing the name is what some users did often in the forums with their user names. But most of us still remember them and their actions. It does not change reputation.


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