Its coming on time for me to attempt a new look and feel to first person/third person perspective combat, one that I havn't seen yet but think that its way past time it was utilised and that is to script and animate 'Real term' close combat where blocks actually halt an attacking animated sequence as would happen in real life and strikes would not only stop when striking bodies or objects but require a withdrawl and attack sequence to recommence (hope I am getting this acroos right), sort of jump back and assess then re-engage type of thing.

I dont think this would be too difficult at all, just time consuming but has any one come across a game where this method for simulating a real world effect for the look and feel of a close combat type game is implemented.?

Secondly, has anyone actually attempted this?

Thirdly, how would you approach such a subject?