Quote:

You can publish as often as you want and without royalties with the standard license.

More than 99 percent of us will never publish through a big publisher. So we do not need the professional license.
You can be happy to sell your product for 10 bucks at a few casual websites.

But if you have the next crysis-killer, then you have spent so much money that the professional license will be peanuts for you and your publisher.

So this is not really an issue. First make your killer game with standard license and then see what happens




yeah this is the point, no one will ever put money into something wich is unshure like this. at least i wouldn't want to pump tons of money into something just to see what happens...
i like "strait forward" licenses much more that exactely tell you how much money you have to pay in what situations. (see gamestudio)

the next thing is, who decides what a "big" publisher is? lots of indies make money through portals such as bigfishgames, relfexive... and still get nothing!!! compared to what the portals make - but have no other choice. and the portals will not pay you anything for an engine and so on... they just decide if they sell your finished product. and they get tons of quality submissions each day. so if these license includes portals as "big publishers" no indie will ever use it...