Quote:


Can you check out if you have the same problem when you remove that DLL from your project?




It happens without the DLL.
The problem appears if I have more than one stage. I think, the more stages I have in a chain the heavier the errors are. At least I haven´t noticed them yet when using just one stage.

Take for example a simple bloom shader:
-render the camera image into a texture and set a camera stage which makes dark parts black.
-downsample that stage
-blur it into x-direction
-blur it into y-direction
-upsample and combine it with the previously rendered texture

It is nothing big but already causes such errors.