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Re: postprocessing effect chain graphical anomaly
[Re: jcl]
#183375
03/04/08 14:20
03/04/08 14:20
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Joined: May 2005
Posts: 2,713 Lübeck
Slin
Expert
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Expert
Joined: May 2005
Posts: 2,713
Lübeck
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Quote:
Can you check out if you have the same problem when you remove that DLL from your project?
It happens without the DLL. The problem appears if I have more than one stage. I think, the more stages I have in a chain the heavier the errors are. At least I haven´t noticed them yet when using just one stage.
Take for example a simple bloom shader: -render the camera image into a texture and set a camera stage which makes dark parts black. -downsample that stage -blur it into x-direction -blur it into y-direction -upsample and combine it with the previously rendered texture
It is nothing big but already causes such errors.
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