Well, it's not that hard to reduce the polycount when the model is textured.
You just have to weld some vertices on the mesh and then, under the Edit UVW Map modifier, weld the UVW vertices that are broken after the poly reduction.
Let me show an example
We are going to weld the 4 vertices marked in red
When the vertices are merged, the texture looks texture, cause the UVW vertices are broken
Just Weld the broken UVW vertices and voila!