Hi,

i am not sure about this demo since most of the things shown are levelgeometry. and to be honest, we know that levelgeometry can calculate nice shadowmaps. the models are a pain in the ass when its up to lightning. And as far as this goes in the new demo i have some serious troubles with it. First of all i hardly see any of them, the ones i see (soldier) are far from being good enough for todays standard. Common, soldiers turning pitch black and withing a gloomy black cloud if they step onto a dark pixel. then all of a sudden turn skybright within a millisecond?!

i dont know how others think about this, but if this should be the furture of gs, i dont see a light at the end of the graveyard.

as for the demo: hmpf. will describe it best i think. Its not made very well (bad textures, glitches and uvw errors), way to static (though this could be the shadowmapping problem). And as far as i am concerned i agree with broozer 100%.

Get rid of those pseudo volumetric flare effects (they hardly look good with up to date shader technology, but sprites are killing me to be honest). and if the level thats left still looks well lit and not boring, you might be one step further.

sorry for ranting or sounding mean, but i thought being honest will help more then just cheering and being happy about a more then needed new demo level.

but engine demo "beta" might be the reason for some things here.

my bottom line: i wouldnt buy the engine based on this demo.

cheers and have a nice one


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http://www.blattsalat.com/
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