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I don't know but i guess they are not the same ...
!player can exist as a dummy but not an entity...
When you check for player!=null. you will check if it exists in the world :S
At least the !player sometimes for me does not work...
(&angleFrom,&angleTo) the & means it is a pointer.. instead of a plain var number
So, if I understand you right, (!player) just checks if the pointer has not been defined and (player = null) checks if the pointer has been assigned to an action?
Last edited by jonkuhl; 02/18/08 03:53.