It would be usefull to have multiple Texture Stages for a better workflow with shader on level blocks. This texture stages could used in Shaders with entSkin1 ... entSkin4. On this way you don't need multiple materials as example for a detailmap shader or a parallax shader.
Or is it possible right now with some tricks like importing FBX levels or convert mdl to level geometry?


Evil Blood (v. 0.52) RPG
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