Newton Game Dynamics

A Fully featured, freeware Physics engine for A5/A6.

Custom physics engine ported to Gamestudio.
- Highly optimized code, highly realistic behaviors.

Gamestudio specific:
- A5/A6 compatible
- implemented through Dll and Wdl
- Assigned to entity through action
- multiple skill variables (Mass, Gravity, Drag..)
- Spherical settings for perfectly rolling balls
- Automatic bounding object creation at runtime
- Audio triggering on contact, assignable .Wav
- Background and object collison
- Objects 'rest' allowing for many active objects in a level
- Start active for stacking or spills
- Start inactive for stationary objects (books, lamps..)
- Interaction through shooting, movement, or scripted events
- ball and socket constraints
- hinge joint
- ragdoll
- realtime lights and particles attached to physics objects
- Destruction






Drew Medina
Game Developer (Artist)
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