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Without tracing? but how ? ^^
Probably through collision events I'm guessing.
collision events and ignore_model? that doesn't sound right. i would guess they're just avoiding each other it's the fastest way if done properly, especially if you want imprecise collision.
julz
EDIT: btw, it's pretty cool. i think it could be faster with some octree (or in this case quadtree since it's on a plane) management and a custom, less-precise entity detection.
Formerly known as JulzMighty. I made KarBOOM!
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