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Without tracing? but how ? ^^




Probably through collision events I'm guessing.



collision events and ignore_model? that doesn't sound right. i would guess they're just avoiding each other it's the fastest way if done properly, especially if you want imprecise collision.

julz

EDIT: btw, it's pretty cool. i think it could be faster with some octree (or in this case quadtree since it's on a plane) management and a custom, less-precise entity detection.


Formerly known as JulzMighty.
I made KarBOOM!