MULTIPLE FACE EXPRESSIONS WITHOUT HIGH VIDEO MEMORY COSTS
by Christian Behrenberg

>> creating multiple face expressions with the lowest rate of mesh deformation or without having high video memory costs
>> avaiable for also A5 (!) and A6
>> by successful use please post a gallery pic in this post of your work; rate it fairly when you use it successful
>> inspired by Zelda: the windwaker

first shown in General Topics
then changed a little bit for release in User Contributions

Contains method description, commented pictures and some basic code instructions for this technique.

(c) 2004 Christian Behrenberg