Scripts for an RTS:

-----------------------------------------------------

Here are the scripts for Wasteland.
As I currently dont work on it, you can have a look at them.

You can look up the scripts, see how certain things work, and use parts of it.
You are not allowed to use the complete or the major part of the script
commercially in an applications or distribution. Contact me if you have questions in this case.

http://www.wasteland.at/WL_scripts.zip

Here the demo:


http://www.wasteland.at/wasteland_clanwars_prototype.zip


I hope that the community gets a bit more into RTS Games then,
as there seem to be not very many projects on it.
You can see Pathfinding, basic AI, interface controll in action
and not just as document drafts.
I suggest to Use A6.31 Com or Pro for the development.
Newer versions might cause incompabilities.

Please dont ask me about specific functions in the game,
as I dont have time to describe them all. Use the scripts with the files
in the demo.
To make a own level, look up the routines in the pathfinding part
and create a datafile for the parthfinding.
It should not be too hard when looking up the way the pathfinfing uses the data.