I almost missed what Marco_Grubert said and it confirms the phent_enable behavior. Here's what he wrote above:

Quote:


A disabled entity is excluded from having its position or velocity change over time. It is not unregistered or reset by that call.





I believe a new function to change the velocity while an entity is disabled would be nice as phent_settype is slow and will crash if the collision sphere of my physics ball is turned on while it is touching the player ship.


Newbie... yeah, right.