I think that would be GREAT Marco, though if it's going to do nothing diffrent than the velocity governor can do, then I'd stick to an addendum in the manual under phent_setmaxvelocity and perhaps optimize phent_setmaxvel so that on a 0,0,0 parameter pass, it acts like the clear velocity.

What advantages, if any, would there be to a separate call to clear velocity? Maybe a complete kinematic wipe on an entity would be better, with velocity and force set to zero? That could be handy and if you only want vel zeroed, you'd use the governor or if you just want the force zeroed, you'd use a phent_addforce(null) call.

On another note, you said:
Quote:

which does perform a reset but is slow




Slow, huh? In order to completely reset a entities PE record (velocity and force and what else?), how many server frames should I give it? Right now I just have it under a wait(1) command.