When will this be fixed?

After purchasing and putting Gstudio7 on my new computer I have this problem too(as in Slin's Photos). But it is random to an extent. It only happens on certain levels at a certain area all the time. As described here, it has to do with the new postproccessing commands, it affects the bloom, DOF, and heathaze shaders. The DOF and heathaze shaders are the recent ones just released as "Shade-C" in user contributions.

When I turn off all post processing, the problem goes away. It also seems to affect areas with more particles effects, I can even make it happen in areas it otherwise wouldn't using certain weapons that have more particle effects and sprites. And this seems to have a greater effect when the camera is moving fast. But it does happen when the camera is still. It also happens in fullscreen, just not as often.

Comp Specs:

Nvidia 8880 Ultra
Intel Core2 QX6850 Extreme @ 3.0Ghz
Windows Xp Media Center, latest updates
Latest Nvidia Drivers(Forceware 169.21)


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