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Because everyone has different priorities.
very true!

i am not interested in achieving or coming near to AAA quality at all because you will never finish anything as a lone wolf if you have to do characters and models with doom3 quality (which also is outdated already). with better graphics you also need better AI, animation, physics, sound and so on to make it not look awkward. that's why games spiral to 20 million dollar budgets.

which doesn´t mean that some features like nice realtime shadow mapping wouldn´t help. such shadows wouldn't add much work. \:\)

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Can you show us the results?

By the way, did you also try not importing static geometry, but instead make a level in WED yourself? Perhaps you failed simply because it didn't import properly?
like already has been mentioned, the map compiler is faulty. it doesn´t produce useable results if you would like to use meshes.