Its been a long time coming, but a new level design tutorial for 3D GameStudio should be completed soon (read: in about a week). Here are the topics we will cover in the tutorial:

Working with WED
- The WED Work Space
- Setting Up Short Cuts
- Working with WED's Views
- WED's Grid System

Plotting and Planning
- The Beginning
- Deciding the Genre
- Doing Research

Getting Started
- Using Snapping
- Start Simple
- Duplicating
- Rotating
- Vertex, Edge and Face Move

A Picture is Worth a Thousand Words
- Bigger is Not Always Better
- Using Texture Scaling
- Color Coordinating Your Textures

... And more.

Each section will have tips, tricks and things to avoid and why. This is intended as a tutorial for the beginner and intermediate level builder alike. Images will be shown throughout the tutorial to help solidify ideas and concepts and a demo level/game will be included with the tutorial. The images within the tutorial will be from the small, two level game so that the examples are from a real project. I will attempt to walk you through what I do when I create levels.

Some shots from the project (many of you have seem them before, though):













Professional 2D, 3D and Real-Time 3D Content Creation:
HyperGraph Studios