yes fogman, that is my aim, to combine all these things. It is very important for me, to have indoor and outdoor lights working together in one level, at the same time. After I finished with the physXs, I make a little demo level with indoor/outdoor lighting, normalmapping and postprocessing effects.
I think stencil shadows slow down the engine too much, but there is no reason why it won't work...well let's see what I can do. I hope I get the physX working until monday.
Cu chris


website coming soon!