Could the blood one be used to add impact splash effects to surfaces?
Im thinking here of explosions.
It is currently a postprocessingshader and thus shouldn´t be used on models as it is now. But if you try to describe in more detail what you mean, I could try to realise it.
Have to ask :p the reflection in the water shader
could it be used for glass as well? :p
The shader could, but not the view placement. Other than that, I wouldn´t use realtimereflections for glass. But I will try to add an refraction and a glasshader as well.
But just to let you know, I think about selling this package if everything turns out as I want it to.